- Current Version: 1.0.1: 2025-05-13T14:41:37Z
- First Published: 2025-05-12T12:12:13Z
- Size: 2916768
- Supported Unity Versions: 6000.0.32
tools utilities
Add to cart
DG Avoid Hard Coding - Scene, Tag, Layer
No rating !(0 Vote)
$4.59
$4.59
Documents : https://docs.google.com/document/d/1i-byrkS22_EsIgfFc7UrkfBybiL5IxF4G5ro72Ebg-I/edit?usp=sharing
Tired of mistyping scene names, tag strings, or layer numbers? DGConstGenerator streamlines your workflow by scanning your project’s Build Settings, Tag Manager, and Layer Settings, then producing clean, strongly-typed enums (ESceneName, ETagName, ELayerName) and constant classes (SceneNames, TagNames, LayerNames). Everything is fully customizable:
- Choose where generated scripts live and what they’re called.Save Location & Filenames
- Enable automatic regeneration whenever your scenes, tags, or layers change.Auto-Generate
- Wrap your generated code in a namespace matching your folder structure for clear organization.Namespace Support
Ideal for any Unity project—2D, 3D, mobile or PC—DGConstGenerator guarantees zero reliance on magic strings or hard-coded indices, reducing runtime errors and speeding up development.
Add to cart