• Image
  • Image
  • Image
  • Image
  • Current Version: 1.0: 2025-02-14T16:08:17Z
  • First Published: 2025-02-12T11:22:11Z
  • Size: 476272
  • Supported Unity Versions: 2022.3.36
tools audio

Netvoice: Voice Chat for Netcode for GameObjects

No rating !(0 Vote)
$4.59 $4.59

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown


Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!