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  • Current Version: 1.0: 2025-03-10T18:48:15Z
  • First Published: 2025-03-10T18:48:15Z
  • Size: 15042400
  • Supported Unity Versions: 2022.3.9
tools game-toolkits

Grid Building System

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$17.47 $17.47

The Grid Building System is a powerful and highly customizable grid placement tool, ideal for creating city builders, farm simulators, and other grid based style games.

It features adjustable grid sizes with custom cell visualizations, multi-layered GridData for advanced placement mechanics, and building rotation support. An integrated tab-based Shop UI allows for intuitive object selection, while the smart Remove UI streamlines object deletion by filtering specific grid types. With the range of smart tools, this asset makes the development workflow fun and easy.


Online resources:


Key features:


Customizable Grid System:

Define grid cell sizes and use custom prefabs for grid visualization to match your game’s style. Use either custom grid visualizations or the included grid shader for showing the grid.


Automatic Object Size calculation & 3D model pivot centering

No manual calculations required! This assetu ses Scriptable Objects and a custom editor script to automatically precalculate the object size.

The pivot of your 3D model is not centered?

Assign the CenterMeshXZ script to your model holder and dont worry about it anymore.

These scripts ensure perfect alignment and rotation for the grid without much extra effort.


Multi-Layered Placement:

Utilize multiple GridData levels, allowing different object types (e.g., terrain, buildings, decorations) to occupy the same position.


Dynamic Object Size:

Using terrain objects of fixed size for different grid cell sizes may result into unwanted spacing between 2 objects if the terrain is smaller than the cell. Simply enable the"dynamicSize" flag on your placeable object and dont worry about it anymore.


Object Rotation:

Rotate buildings at specified angles for more dynamic and creative placement


Integrated Save System:

Automatically saves game data on exit and reloads the scene on game start, ensuring persistent world states without extra setup.


Predesigned Demo Level

A predesigned level showcasing all placeable objects, grid types, and core features, allowing you to see and test the system in action right away.


Global Game Configurator

Manage all essential game configurations from a single centralized panel, simplifying adjustments and customization.


Tab-Based Shop UI:

Easily select different object types through an integrated shop system, making placement quick and intuitive.


Smart Remove UI :

Remove objects with precision by filtering specific grid types (e.g., only terrain or only buildings), ensuring a smooth and user-friendly deletion process.

Or just simply hold teh mouse on an existing object and choose between deleting and moving actions.


Extensive Online Documentation & Intuitive Integration:

Integrate this asset into your Unity project with user friendly scripts and detailed documentation and make the most of this powerful tool. No need to be a coding expert - this asset is designed for easy implementation.



Whether you're designing vast cities, charming farms, or strategic settlements, the Grid Building System provides a flexible and robust foundation to streamline development and enhance gameplay.



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Licensing:

For better showcasing of the Grid Building System, there is some CC0 licensed content included in this asset

CC0 content doesnt require attribution even when used commercially,

however I would still like to give credits to the CC0 assets contributors:



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