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  • Current Version: 1.0: 2025-05-13T11:20:16Z
  • First Published: 2025-03-10T08:14:12Z
  • Size: 21116880
  • Supported Unity Versions: 2021.3.30
tools animation

Learned Motion Matching

(7 Votes)
$18.40 $18.40

This asset generates realistic and smooth transitions for basic humanoid locomotion.


Links:


Demo | Documentation | Website | Paper


Please find the Demo in the "Try it out" section of the website.


Key Features:

  • 🏃 Natural, Fluid Movement: Achieve smooth, weight-shifted motion with no foot sliding or abrupt animation changes like in State Machine animations. The customizable kNN classifier balances between fast, responsive transitions and realistic movements.

  • 📍 Waypoint Navigation: With an advanced Distance Matching system, powered by a Greedy Algorithm, your characters can follow custom-defined paths with precision. Loop waypoints effortlessly and adjust the speed to control how your character interacts with the environment.

  • 🦾 Upper Body Customization: Bring hand interactions to life! Using Inverse Kinematics (IK), your characters can dynamically hold, grasp, or manipulate objects with realistic hand poses. Customize hand weights, fine-tune motions, and create complex finger movements with ease.

  • ⚙️ Effortless Setup: Designed for all humanoid characters, with a one-click setup process and comprehensive documentation to get you up and running in no time.

Dependencies:

Learned Motion Matching requires the Animation Rigging and Sentis package from the package manager.


Limitations:

  • Locomotion Only: The package is focused solely on basic human locomotion; advanced moves like jumping or vaulting are not included.
  • No Specialized Motions: Custom movements, such as limping or skipping, require external data and it is not included in this package.
  • Requires Sentis Version 1.3 which is an older version of Sentis.

Research:

This asset implements the SSIGRAPH technical paper <Taming Diffusion Probabilistic Models for Character Control>.


Citation:

Chen, R., Shi, M., Huang, S., Tan, P., Komura, T., & Chen, X. (2024, April 23). Taming diffusion probabilistic models for character control. arXiv.org. https://arxiv.org/abs/2404.15121


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