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  • Current Version: 1.0: 2025-04-16T14:03:14Z
  • First Published: 2025-04-16T14:03:14Z
  • Size: 5291632
  • Supported Unity Versions: 6000.0.40
vfx shaders

THUNGSTEN GRID

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$7.35 $7.35

🧭 Precision gridlines for strategy, simulation, and design tools

Project clean, anti-aliased, distance-fading gridlines directly into world space — with full control over grid size, line thickness, and fade behavior. Built for all render pipelines (BRP, URP, HDRP) with performance and clarity in mind.


🔹Features

World- or local-space aligned grid: Projects cleanly over any surface — perfect for terrain overlays, planning tools, simulation systems, and RTS-style maps.

📏 Multi-layer support: Blend two grid layers (e.g. 1m / 10m) through one material shader.

🎯 Fixed line thickness: Gridlines retain constant width in world units — no matter the grid spacing or camera zoom.

🧪 Anti-aliased lines: Uses screen-space derivatives to reduce shimmer and aliasing at distance.

🔄 Camera distance fade: Fade grids out smoothly with configurable start/end range and fade strength for each layer.

🟡 Soft mask fade: Fade out towards a certain world position, e.g. character position or cursor world position.

🎨 Texture fill: Fill individual tiles in the grid with colors from a texture, allowing you to show different states such as walkable, weights, or other.

⚙️ Fully runtime configurable: Control any settings during runtime for varying and smooth effects.


🔧 Use Cases

  • Grand strategy / 4X world maps
  • Tactical overlays and unit planning
  • City building zone previews
  • Terrain editing and design tools
  • Simulation grids (heatmaps, influence zones)

📦 Includes

  • 1× Grid Decal Shader (Shader Graph) for Universal and High Definition Render Pipelines
  • 1× HLSL Grid Shader for Built in Render Pipeline
  • 3× Material templates with exposed controls per Render Pipeline
  • 1× Demo scene with examples on show per Render Pipeline
  • 1x Full Documentation in HTML format

🧱 Requirements

  • Unity 2021.3+
  • Decal Projector support enabled (in HDRP and URP)


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