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  • Current Version: 1.0.2.2: 2025-05-21T10:25:23Z
  • First Published: 2025-05-12T14:24:15Z
  • Size: 16845376
  • Supported Unity Versions: 6000.0.37
tools level-design

Quick Tile

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$18.40 $18.40

Quick Tile is your Swiss-army knife for building delightful 3D platformer stages in Unity


whether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land.


Paint on fully customizable grids, stack layers with depth via intuitive Y‑offsets, and drop in 3D objects with playful random rotations and pixel‑perfect offsets.


Save and load complete level data with JSON integration for lightning‑fast iteration and prototyping—your entire tilemap, object placements and layered setups serialized in one friendly file.


Works on NINTENDO SWITCH !



Why Quick Tile is Perfect for 3D Platformers Core Highlights

  • Paint on fully customizable, depth-aware grids. Stack rules with per-layer Y-offsets to pop platforms, ramps and walls into the air—no shader wizardry required.True 3D Grid & Layer Stacking
  • Drop prefabs onto your levels with pixel-perfect offsets and optional random Y-rotation. “Place on Ground” enforcement keeps platforms and pickups anchored to any painted tile.Seamless 3D Object Placement
  • Each Y-offset spawns its own Tilemap, auto-managed with SkirtManager under the hood to generate platform undersides, ledges and walls that match your level’s geometry.Dynamic Height Layers & Decorative Skirts
  • Sketch out enemy or camera paths right in the inspector, assign PathFollower components at paint time, and watch your critters patrol or chase players without leaving the editor.In-Editor Path & AI Support
  • Tweak any Tile Rule—swap sprites, change tint, adjust offset—and watch every platform update in real-time. No play-mode reloads.Instant Feedback & Live Rule Tweaks
  • Use our GPU-powered paint shader to seamlessly blend up to four ground materials (grass, stone, dirt, snow) across your terrain—ideal for varied platform surfaces.Ground-Blend Texture Mask
  • Save and load everything—tiles, rules, objects, paths, custom properties—with one friendly JSON. Swap levels in a click, share builds with teammates, or ship data for runtime loading.Full JSON-Backed Level System

Coming Soon

  • Grayscale Ground Deformation
  • Side‑Scrolling 2.5D Level Support
  • Stamp‑Based Tile & Object Placement
  • AI‑Driven Content Generation & Connection
  • Built‑In Puzzle Logic 🧩
  • In‑Editor User Creation (Animal Crossing–style)
  • Region/Area Selection & Bulk Editing
  • NavMesh Surface system
  • …and much more!

Empower your level design workflow—prototype faster, iterate smarter, and build richer worlds in Unity.


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