- Current Version: 1.0: 2025-06-12T12:03:12Z
- First Published: 2025-06-12T12:03:12Z
- Size: 101168
- Supported Unity Versions: 6000.0.27
templates systems
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PixelFlow Basic
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$9.19
$9.19
PixelFlow is an accessible cellular automaton system that brings interactive particle physics to your projects. This foundational sandbox simulation lets you create engaging environments where materials interact with simple but satisfying physical properties.
Key Features:
- Simple 2D Implementation: Uses a 2D texture where each pixel represents a cell in the simulation grid
- Texture-Based Rendering: Visualizes the simulation by mapping each cell to a colored pixel, creating a dynamic, real-time display
- Basic Material System: Includes four fundamental material types (solid, liquid, gas, and static) with straightforward interactions
- Material Manager: Easily create and customize new materials with properties like color, density, and behavior type
- Subgrid Optimization: Updates only active areas of the simulation to maintain performance
- Visual Effects: Create basic explosions with customizable radius
- Clean, Commented Code: Well-documented implementation makes it perfect for learning and extending
Technical Implementation:
- Simulation runs on a grid of cells stored in a 2D array
- Each cell contains a material type and visual properties
- Updates occur frame-by-frame with optimized checkerboard pattern to prevent conflicts
- Rendering is handled through the texture system, with each cell mapped to a pixel
- Interactive input allows drawing and erasing materials in real-time
- Debug visualization helps understand the optimization system
Perfect For:
- Beginners learning cellular automaton principles
- Simple 2D games with basic physics elements
- Educational projects demonstrating emergent behavior
- Prototyping interactive environments
- Foundation for more complex simulation systems
This is the Basic Edition of PixelFlow.
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