• Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Current Version: 1.0: 2025-05-12T19:36:14Z
  • First Published: 2025-05-12T19:36:14Z
  • Size: 1717012944
  • Supported Unity Versions: 6000.0.27
vfx shaders

Final Skin Shader (SSS)

No rating !(0 Vote)
$27.60 $27.60

HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.


INSTALL skin shader STEP BY STEP


Specifications (Maps):

  • BaseMap0 - (sRGB) primary color texture (primary face color style);
  • BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
  • BaseMap1Top - (sRGB) light-dark skin layer A;
  • BaseMap_Vars - (sRGB) light-dark skin layer B;
  • AdditMap - (non sRGB):

    - red channel - subsurface deep;

    - green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;

    - blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);

  • AdditMap2 - (non sRGB):

    - red channel - remove 'MapGoosSpec' specular (black is active) (more specular);

    - green channel - tone of skin (see demo enum 'FaceTone');

    - blue channel - n/a;

  • NormalMapDefaultA - (normal) - normal map used for calm face;
  • NormalMapMorph - (normal) - normal map used for emotions;
  • NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
  • MapGoosSpec - (non sRGB):

    - red channel - specular for 'NormalMapGoos' map;

    - green channel - n/a;

    - blue channel - n/a;

  • DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
  • DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
  • SmoothMap0 - (non sRGB):

    - red channel - global specular level;

    - green channel - ambient occlusion;

    - blue channel - specular mask A (switch lips speculars for example - see demo);

    - alpha channel - specular mask B (switch lips speculars for example - see demo).



Specifications (Params):

  • most of correspond from texture maps (above);
  • IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
  • IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.


HDRP.


Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!