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  • Current Version: 1.0: 2025-06-14T05:40:15Z
  • First Published: 2025-06-14T04:57:10Z
  • Size: 251422208
  • Supported Unity Versions: 2022.3.54
tools physics

Kayak Controller

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$13.80 $6.90

Kayak Controller – Paddle with Physics & Precision

Navigate rivers, lakes, or open waters with full control using this Kayak Controller — a physics-based paddling system for Unity built with realism, responsiveness, and modularity in mind. Whether you're creating a serene exploration game or an intense time-based river race, this controller provides the mechanics you need to bring kayaking to life.

It simulates kayak movement using real paddle strokes, visual leaning, and water interaction — powered by Rigidbody physics, customizable buoyancy points, and stroke-driven force application. Ideal for both first-person and third-person kayaking games.


🛶 Key Features:

  • Physics-based paddle stroke movement (forward, draw, sweep)
  • Adjustable buoyancy system with configurable points
  • Directional drag and slope-based speed dynamics
  • Visual lean system tied to input and momentum
  • Modular paddle setup with splash and strike effects
  • Water surface interaction support (calm or animated waves)
  • Full support for gamepad, keyboard, and mobile input
  • Works with any kayak or paddle model
  • Clean, commented source code with editor-friendly settings
  • Quick integration — drag, assign water, and paddle away
  • Upgrades available with URP (Boat Attack Water System) and HDRP (Unity Water System)
  • Feel free to use your own water system!

NOTE

This package uses Cinemachine and the Animation Rigging package, so it's recommended to import it into a new, empty Unity project. You may receive a prompt asking to override project settings.

The asset is developed using Unity 2022, so please ensure you're importing it into Unity 6 only. Support for earlier Unity versions will be added in upcoming updates.

This package also uses the free Crest Water System (for the Built-in Render Pipeline). The updates are also available for separate versions for URP and HDRP as well, reach out to me via email or discord for access.

  • The URP version uses a Unitys' boat attack water shader available on the github.
  • The HDRP version uses Unity’s built-in water system.

Please make sure to import only the relevant packages according to your project's render pipeline.


📩 Contact:

Email: [email protected]


Discord: https://discord.com/channels/1207445320192237628/1207446239126356068/1212813520454950922



🧰 Check out my other assets:

https://assetstore.unity.com/publishers/68658


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