- Current Version: 1.0: 2025-06-11T05:14:12Z
- First Published: 2025-06-11T05:14:12Z
- Size: 2811900144
- Supported Unity Versions: 2023.1.13
Realistic Street Race Track
Realistic style model of urban environment race track. Suitable for small open wheel classes, roadsters, electric openwheelers, touring cars and GT class races.
Total length 3590 meters. Track width ranges from 10 to 19 meters.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, concrete, curbs, lines etc.)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners
* Trees
* Walls and barriers
* Buildings
* Seats
* Pit trolleys
* Tyre blocks
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and concrete as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* Spectator seats
* Distant buildings
* Detailed buildings
* Ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)
* 9 tree types and 4 bush types
* Tyre stands and portable banner for pitlane
* Distance markers and cones
* Pit trolleys for re-fueling cars
* Marshal tower
* Radio tower
* Safety wall blocks with/without fence, with ads, and just fence
* Tyre wall, tyre stack and a single tyre
* Safety railing
* Banners, and banner frame, L shaped banner frame
* Start light cluster
* Pitwall desks with seats and PC screens
* Concrete slabs to cover off roads
* Podium steps
* Floodlight poles, traffic lighs
* Mechanic tent
* LED flag panels (you need to create script to turn on/off the right colors for green, yellow, red etc. flag scenarios)
* Meshes with drain covers and tarmac patches if you want to add more details to driving surface
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
More tracks are coming!
I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made over 30 cartoon style circuits.
For any questions about this asset send me an email to [email protected].
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