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  • Current Version: 3.1.0: 2024-06-26T12:21:31Z
  • First Published: 2015-06-26T20:01:19Z
  • Size: 516560
  • Supported Unity Versions: 2019.4.14
tools game-toolkits

Abstract Strategy

(13 Votes)
$46.00 $46.00

Define Game Rules: Define game rules for any abstract strategy game.


Players: Supports human players or AI players (AI reasoning must be supplied).


Move Management:

  • Moves: Abstract game state changes that can be used to build AI, support undo, or simulate gameplay.
  • Move Manager: Keeps track of move sequences and when moves are possible.
  • Support for animating moves.

Turn Management: The TurnManager controls whose turn it is and when to switch players.


Piece Rules: Add to open space, hop over enemy to capture it, move to adjacent open space, capture adjacent piece, or apply a custom rule.


Victory Conditions: Player cannot move, player does not have any pieces, player constructs a row, or custom rules.


AI Support: Supports AI through behavior trees that can be constructed in the editor with graphs.


Samples Included: Samples included: Tic Tac Toe (with rudimentary AI), Reversi (with rudimentary AI), Lines of Action, Checkers (aka Draughts), and tutorial examples of basic game setup.


Requires Gamelogic Grids: Built on top of Gamelogic Grids, allowing precise and elegant expression of positional game rules, defining games on arbitrarily shaped boards, and working with hex grids.


↗️ Documentation


↗️ Samples Included


↗️ Support


↗️ Blog


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