- Current Version: 2.1: 2025-01-20T19:16:09Z
- First Published: 2015-08-13T21:34:23Z
- Size: 396672
- Supported Unity Versions: 6000.0.26
vfx shaders fullscreen-camera-effects
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PRISM Deferred Night Vision - URP
$4.59
$4.59
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.
Be sure to check out our other assets!
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