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  • Current Version: 2.1: 2025-01-20T19:16:09Z
  • First Published: 2015-08-13T21:34:23Z
  • Size: 396672
  • Supported Unity Versions: 6000.0.26
vfx shaders fullscreen-camera-effects

PRISM Deferred Night Vision - URP

(45 Votes)
$4.59 $4.59

NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)



Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.



Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.



Deferred Night Vision is highly performant, and should run on newer mobile devices.



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