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  • Current Version: 2.2.5: 2025-04-03T10:58:15Z
  • First Published: 2016-03-12T03:23:22Z
  • Size: 487520
  • Supported Unity Versions: 2021.3.45
tools animation

Slate Cinematic Sequencer

(96 Votes)
$101.21 $101.21

[Documentation, Downloads, Support Forums]

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SLATE is the most efficient, easy and intuitive sequencer for creating cinematics and gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.


SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor inspired by software like Adobe After Effects and Premiere right inside Unity.


Feature Highlights

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• Take control in a sleek sequencer editor with all expected pro features.

• Unparalleled realtime scrubbing and preview with deterministic sampling.

• Direct and create moving camera shots without the hassle.

• Automatic smooth blend in and out of the gameplay camera.

• Compose shots without keyframes utilizing the Dynamic Shot Controller.

• Play, layer and cross-blend animation clips.

(with support for root motion, avatar masks, and animated IK controls.)

(no need to create an animator controller. Legacy clips are also supported.)

• Animate clip parameters within the clips and achieve much more with far less.

• Animate any property on the actor or within its whole transform hierarchy.

• Vizualize and edit animations with 3D Motion Paths directly in the scene view.

• Playback audio clips and video clips with full editor preview.

• Organize cutscenes with Time Sections and sub-Cutscenes.

• Utilize Virtual Actor References for working with prefab actors with ease.

• Reuse cutscenes at any world position with animation in Cutscene Space.

• Lots of premade clips included for animating lighting, time, fog, particles, 2D sprites, material properties, facial expressions, head look-at, IK, subtitles, image overlays, even pathfinding and more with full scrubbing and realtime editor preview.

• No extra components are being added to your gameobjects.

• Animate anything within a familiar curve editor and an intuitive dopesheet.

• Play cutscenes in all ways possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.

• Render to PNG, EXR, or MP4 along with render elements.

(Free Extension. This feature only works with the Standard Rendering Pipeline).

• Extend and create custom tracks and clips with ease using a clean API.

• Publish to all platforms.

• Source Code included.

• VR workflow supported.

• And much more...


Currently Available Integrations:

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• Dialogue System for Unity

• FlowCanvas

• SALSA

• Master Audio

• Midi Player Tool Kit

• NodeCanvas

• Playmaker

• LipSync (With Realtime Preview Support)

• PuppetFace (With Realtime Preview Support)

• FinalIK (With Realtime Preview Support)

• Spine (With Realtime Preview Support)

• CaronteFX (With Realtime Preview Support)

• Alembic Importer (With Realtime Preview Support)

• Post Processing Stack v2 (Animate Depth of Field)

• Unity HDRP (Animate Depth of Field)

• Unity URP (Animate Depth of Field)


Want to learn more, or have a question?

[Visit the Website]

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