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  • Current Version: 7.1.0: 2024-02-09T05:38:14Z
  • First Published: 2016-06-08T23:36:22Z
  • Size: 154155840
  • Supported Unity Versions: 2019.4.40
3d animations

RPG Character Mecanim Animation Pack

(198 Votes)
$99.79 $49.89

WebGL Demo | Animation List | Discord Server | Documentation | Support


If you're looking for a complete set of high quality RPG Character animations and included physics based character controller, this is it!


1398 polished and professional animations, with included gamepad compatible, physics based character controller scripts, ready to drop into your game! You can also use an existing charater controller, or write your own custom controller!


Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models.


The provided Animation Controller is clean and concise, or you can just use the animations alone and create your own Animation Controller. Character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions.


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INCLUDES

  • 1398 High quality animations, with more added upon request.
  • 15 different fighting styles/weapon types:

+ 2 Handed Sword

+ 2 Handed Axe

+ 2 Handed Spear

+ 2 Handed Bow

+ 2 Handed Crossbow

+ Staff

+ Sword

+ Mace/Hammer

+ Dagger

+ Thrown

+ Shield

+ Left/Right/Dual Pistols

+ Unarmed

+ Rifle

+ Spear

  • Casting animations for Unarmed/Armed/Staff weaponstyles.
  • Swimming and Climbing animations.
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support.
  • Built-in Headlook controller.
  • Clean, concise Animator Controller ready to hook into you code.
  • Full featured, physics based rigidbody Character controller.
  • New InputSystem control scheme for use with any gamepad.
  • Included IKHands script to ensure proper hand placement on weapons.

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To try out a sample version of this asset, grab the RPG Character Mecanim Animation Pack FREE to test out in your project.

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NOTE: These animations are exported as empty transforms and do not contain bone data, so they are incompatible with Blender and some other game engines.


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