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  • Current Version: 3.5.7: 2024-02-03T08:27:11Z
  • First Published: 2016-06-28T22:12:24Z
  • Size: 89539264
  • Supported Unity Versions: 2021.3.31
tools modeling

Runtime Editor

(104 Votes)
$98.80 $98.80

Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application. It supports drag & drop, undo & redo and selection api. To implement user interface and core functions runtime editor use transform-handles, gizmos, save load subsystem and three controls: menu, virtualizing tree view and dock panels.


Docs | Forum | Telegram | Github


Features:


♥ Position, Rotation, Scale transform handles;


♥ Grid, Box Selection, Scene Gizmo;


♥ Transform Handles Mobile & AR Core support;


♥ Global & Local coordinates;


♥ Local & Center pivot point modes;


♥ Vertex & Grid snapping;


♥ Gizmos for Colliders, Lights and Audio Sources;


♥ Scene navigation, Orthographic & Perspective view;


♥ Undo & Redo API;


♥ Object Selection API;


♥ Object life-cycle events;


♥ Play & Edit mode;


♥ Configurable Inspector;


♥ Component & Material editors;


♥ 20+ Built-in property editors;


♥ Add Component control;


♥ Multiple Scenes and Cameras support;


♥ Dock Panels & Windows management;


♥ Dialogs, Message Boxes, Confirmations;


♥ Easy to extend with new windows;


♥ Configurable Main & Context Menu;


♥ Fast Virtualizing Tree View;


♥ Configurable Save & Load subsystem;


♥ Easy to use Project API.


♥ Static and Dynamic Assets support;


♥ Asset Bundles support;


♥ Multiple Projects support;


♥ Ability to edit components of multiple selected objects;


♥ Universal Render Pipeline support;


♥ HD Renderer Pipeline support (Beta).



This asset uses:


♥ Roslyn .NET compiler under MIT License;


♥ HSV Color Picker under MIT License;


♥ NavMeshComponents under MIT License;


♥ protobuf-net under Apache License, Version 2.0;


♥ SharpZipLib under MIT License.



see Third-Party Notices.txt file in package for details.



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