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  • Current Version: 1.0.1: 2016-07-01T17:52:26Z
  • First Published: 2016-07-01T17:52:26Z
  • Size: 257600
  • Supported Unity Versions: 5.4.0
tools input-management

Virtual Reality Control Pack [Button, Lever, Knob]

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$18.40 $18.40

| Virtual Reality Control Pack

This pack includes scripts that allow you to easily transform any model into a Button, Switch, or Knob by applying the appropriate physics for realistic interaction.


  • Buttons: These have a pushable face that responds to pressure.
  • Levers: They come with handles that can be moved along their shafts.
  • Knobs: These rotate along their Y-axis and are constrained to 360 degrees. You can also use pre-hooked-up models included in the pack.

While this pack provides a foundation for VR control, you'll have the flexibility to extend and customize functionality to meet your specific requirements. Proficiency in C# programming is necessary for extending functions. If you have specific functions you'd like to see implemented, please contact us via email, and we can explore adding them.


| Included Functions

For a quick start, this package provides a set of functions for different control elements:

Buttons:

  • Toggle Light On/Off
  • Toggle GameObject Boolean On/Off
  • Toggle GameObject Active State

Levers:

  • Output Value to 3D Text
  • Scale AudioSource Volume
  • Scale GameObject Size

Knobs:

  • Output Value to 3D Text
  • Scale AudioSource Volume
  • Scale GameObject Size

| Included Features:

  • Audio Playback on Activation
  • Adjustable Position Clamping for Realistic Controls
  • Easy-to-Extend Code
  • User-Friendly Function System
  • Excellent Support

| Information:

  • Keep the bases as static elements since all calculations are based on their parent's local space.
  • Three temporary testing models are included and will be updated.
  • 100% compatible with Virtual Reality through the use of colliders and rigid bodies.
  • Please note that this pack does not include a VR controller system; you will need to set up your VR player controller separately.


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