- Current Version: 1.0: 2016-12-07T19:01:24Z
- First Published: 2016-12-07T19:01:24Z
- Size: 64080
- Supported Unity Versions: 5.4.0
essentials tutorial-projects
(4 Votes)
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Destructible Ground Simulation Done With Compute Shader
$18.40
$18.40
Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders
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