• Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Current Version: 1.0: 2016-12-07T19:01:24Z
  • First Published: 2016-12-07T19:01:24Z
  • Size: 64080
  • Supported Unity Versions: 5.4.0
essentials tutorial-projects

Destructible Ground Simulation Done With Compute Shader

(4 Votes)
$19.96 $19.96

Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.

Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.

Features:

1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.

Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders


Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!