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  • Current Version: 1.0: 2017-10-24T17:23:26Z
  • First Published: 2017-02-06T23:55:22Z
  • Size: 1240544
  • Supported Unity Versions: 5.5.1
tools version-control

Chronos Time Machine, Native source control for Unity

(3 Votes)
$44.91 $44.91

This is a version control system for source and assets built right into the Unity IDE!!!

Not a toy, or some tacked on cheesy front-end to some aftermarket RCS tool. Designed specifically for Unity for serious team development. An external Version source/assets tool can never do what Chronos can do from within Unity.

Uses Unity's own project view for status and control of your entire development cycle from conception to Final release!

From the project view, perform 2 and 3 way Diff's and Merges, Get/Undo/rollback, roll forward, update, on a single file,a selection, or project wide changes.

Chronos also has the ability to launch Diff/Merge against any previous commit using the Project view visually. You can take your latest script, and partially roll any section back in time, and then save this in your latest commit with a click or two.

NEVER break your code again! DARE to be bold and change scripts, assets and settings willy nilly as you experiment. Reverse or partially reverse anything or everything. Chronos at a glance tells you which files have been affected regardless of how it got to that point. Without Chronos, you would be forced to just revert everything back because it would be very tedious to constantly review and selectively revert your changes and settings externally.

- Completely Visual and real-time status and control from within Unity Project View

- Fully visual Commit list with real-time metrics always available within Unity

- Roll Backwards or Forwards in Time, without fear of losing work.

- Diff any file or files interactively against any previous Commit.

- Does not bog down due to Commit bloat

- No admin tools needed on the repository does not need maintenance, and cannot be corrupted, or get out of sync.

- Lightning fast operations

- Runs completely in parallel with Unity

- Heavily documented


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