- Current Version: 6.5.4: 2023-07-28T08:23:15Z
- First Published: 2017-02-15T00:59:23Z
- Size: 25667056
- Supported Unity Versions: 2019.4.30
Obi Cloth
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.
Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.
Links
Features:
- Unified solution for character clothing, regular and tearable cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!
- Balloon physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...donĀ“t ever leave Unity when authoring cloth.
- Supports all standard Unity colliders.
- Automatic camera culling.
- Easily extensible and modular architecture.
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