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  • Current Version: 1.2.0: 2019-02-16T10:53:18Z
  • First Published: 2017-03-27T21:33:23Z
  • Size: 208080
  • Supported Unity Versions: 5.2.2
tools input-management

Persistent Save Data

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Now send/retrieve your saved data to/from a REST endpoint

With Persistent Save Data any Unity developer can save and load data cross-platform in many ways. The main purpose of this asset is to provide an easy way to accomplish this task without the need to write a single line of code. Just add a Persistent component and you choose the data to save/load in the the inspector. Out of the box the basic data formats are available: JSON, Binary (Serialization), XML, CSV and PlayerPrefs.

Persistent Save Data works without the need to script/code anything. This package was designed from the ground up to provide a robust and flexible component based persistent system. Just add a component and select the properties you would like to persist.

Persistent Save Data was developed to be extensible for the coders out there. With the API you can create new save/load data formats and data types. Primitive data types are supported but any data type can be added with ease as the example scripts provided will show.

Slide Tutorial - Readme - YouTube Playlist

Features:
- NO setup required.
- Completly component based.
- Save/Load multiple formats (ie XML and JSON) at once without code.
- Save/Load primitives, vectors, colors and more without code.
- Update other object from save/load data without code.
- Compatible with 2D and 3D projects
- Example code provided
- **Any public field or property can be saved/loaded from any component without coding
- Custom Unity property inspector
- Extensible API to create your own formats and data types.

** A custom formatter and Parser may need to be written. Contact us for help if needed!


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