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  • Current Version: 2.2.4: 2025-04-09T17:58:13Z
  • First Published: 2017-10-02T23:21:20Z
  • Size: 1361552
  • Supported Unity Versions: 2018.4.0
vfx shaders

Volumetric Light Beam

(223 Votes)
$41.31 $41.31

WebGL Demo | Android, Oculus Quest, PC, Mac and VR Demo | Documentation | Forum


The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, Oculus Quest, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)!



>> Render pipeline compatibility <<

All versions of the plugin support the Built-in Render Pipeline (BiRP), the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). More info.



Continuously updated asset: tested over each new Unity release, 65+ updates over the past 7 years with new features and optimization.



The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!


It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.


Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:

  • SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
  • HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).


>> A production ready plugin proven by awesome released games showcasing it <<



>> Features <<


>> How to use it? <<

Volumetric Light Beam is designed to be extremely easy to use. No setup is required. You don't have to link multiple objects together. You just need to use 1 simple new component. You can literally add a new light beam in 2 clicks!


You can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically bound to the Spot light attached.



>> Limitations <<

  • It only supports 'spotlights' (beams shaped like a cone). Point lights or directional lights are not supported.
  • The plugin fully works with Deferred Rendering path: like any semi-transparent objects, beams are rendered using a Forward rendering pass on top of the Deferred one. This is a well known limitation of the Deferred Rendering technique.
  • Since this plugin requires custom scripts execution, it won't work for a VRChat world using the VRCSDK.
  • Since this plugin relies heavily on custom C# scripts, it's not compatible with Unity DOTS.

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